Kyle Miceli

Game Developer

Penn State, Class of 2023B.S. Information Science and TechnologyCum Laude

PolyFootball players gathered in a huddle on the field, with the scoreboard behind them.

Current game

PolyFootball

Arcade football with a Career mode, a Franchise mode, and online games against real players.

100K+
downloads
Millions
of games played

Notable Projects

2014 to today

  1. 2014

    Snappy Gator icon

    Snappy Gator

    Created when I was 13, this was the first game I created, and published by following several YouTube tutorials. It was created based on the popular game at the time, Flappy Bird.

  2. 2019

    Clicky Cow icon

    Clicky Cow

    Developed when I was 18, this was the first game I created after having not published a game for several years. With a similar concept to the game Crossy Roads, I created this game to build knowledge on procedural generation of gameplay, create a raffle-based system to unlock new characters, and support memory cleanup.

  3. 2020

    Electric Vehicle Tycoon icon

    Electric Vehicle Tycoon

    Published when I turned 20, this was a new take on tycoon-like games. I set out to create a management type game that allowed for players to manufacture vehicles, grow their customer base, and also watch in real time as vehicles on the road were replaced with their own cars.

  4. 2021

    Idle Space Company Tycoon icon

    Idle Space Company Tycoon

    Run a space company. Fund, build and fuel rockets, then launch colonists to Mars. Each colonist you send adds a bonus.

  5. 2022

    Idle Space Tourism Tycoon icon

    Idle Space Tourism Tycoon

    With each published game, I set out to create a more challenging experience for myself. With this game, I was able to do so. In this game, you manage a resort/hotel on different moons. In order to create dynamic gameplay, I gave visitors a thought process, that would allow them to decide what they would do if they entered the resort. Some would just pay for the room, and leave, while others would pay extra for other amenities. Additionally, I utilized Unity3D's Navmesh, in order to allow the tourists to navigate their way through their environment, without having to hardcode anything.

  6. 2023

    Idle Electric Vehicle Tycoon icon

    Idle Electric Vehicle Tycoon

    Start with a smart car and work up to sports cars. Sell and export your vehicles to grow the company.

  7. 2025

    PolyFootball icon

    PolyFootball Current

    Arcade football. Build a dynasty in Franchise mode, go from high school to the pros in Career mode, or play real people online.

Screenshots

2014 to today

Where I began.

Snappy Gator

This was my first game, made very similar to a game called Flappy Bird. This game was called Snappy Gator.

At the age of 13, I successfully published this onto the Apple App Store.

Snappy Gator gameplay: the gator flies between green pipes. Snappy Gator title screen with Play, Help and What's New buttons.

PolyFootball

My current game, released in 2025.

PolyFootball gameplay: the offense lines up with the scoreboard at the top of the screen. PolyFootball play call with colored route lines drawn for each receiver. PolyFootball press conference, with answer choices for a reporter's question.

How I progressed.

Electric Vehicle Tycoon

This was another project, Electric Vehicle Tycoon.

This is a first for me working with an isometric view, and every model coming from Blender3D.

Electric Vehicle Tycoon city view with a factory and roads. Electric Vehicle Tycoon title screen over a field of parked cars.

Clicky Cow

Clicky Cow, released in 2019 - is similar in concept to Crossy Roads. It included 50+ unlockable cows.

Clicky Cow gameplay crossing a farm field. Clicky Cow title screen. Clicky Cow character unlock screen showing Disco Cow.

About

Hello! I'm Kyle Miceli, since the age of 13, I've been fascinated by the world of game development, a passion that led me to design and publish games on the Apple App Store. This early venture into programming not only honed my technical skills but also ignited my interest in the broader aspects of technology.

I graduated Cum Laude from Penn State with a Bachelor of Science in Information Science and Technology in 2023. In this portfolio, you'll discover a showcase of games I started making back when I was 13, up until about the age of 18.

I invite you to explore my work and see how I've developed my programming skills and how past personal experiences can bring value to corporate projects and initiatives.

Thank you for visiting, and I look forward to connecting with you!

Get in touch

micelistudios@gmail.com